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000 nam5i
001 2210080934568
003 DE-He213
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008 240720s2024 sz | s |||| 0|eng d
020 a97830316588159978-3-031-65881-5
024 a10.1007/978-3-031-65881-52doi
040 a221008
050 aQ334-342
050 aTA347.A78
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245 00 aInnovative Technologies and Learningh[electronic resource] :b7th International Conference, ICITL 2024, Tartu, Estonia, August 14–16, 2024, Proceedings, Part I /cedited by Yu-Ping Cheng, Margus Pedaste, Emanuele Bardone, Yueh-Min Huang.
250 a1st ed. 2024.
264 aCham :bSpringer Nature Switzerland :bImprint: Springer,c2024.
300 aXVII, 327 p. 72 illus., 58 illus. in color.bonline resource.
336 atextbtxt2rdacontent
337 acomputerbc2rdamedia
338 aonline resourcebcr2rdacarrier
347 atext filebPDF2rda
490 aLecture Notes in Computer Science,x1611-3349 ;v14785
505 a -- Artificial Intelligence in Education. -- Investigating the Impact of Integrating Prompting Strategies in ChatGPT on Students Learning Achievement and Cognitive Load . -- Tutor-bot: A Question-Answering Educational Robot based on Deep Learning. -- Capacity for the Usage of Disruptive Technologies in Higher Education. -- Enhancing ChatGPT in POE Inquiry Learning for STEM Education to Improve Critical Thinking Skills. -- Personalisation is Not Guaranteed: The Challenges of Using Generative AI for Personalised Learning. -- ChatGPT Assessment Design for Postgraduate Students. -- Insights into Precision Education through Multimodal Learning Analytics in STEM Education. -- Investigating the Acceptance of Large Language Model Technology on Nursing Interviews among Nurse-Interns. -- Computational Thinking in Education. -- Effects of Computational Thinking and Collaborative Project-Based Learning on Student Attitudes Toward Learning: A Design and Implementation Study. -- Empowering Visual Programming and Motor Board Instruction in STEAM Education: Integrating Computational Thinking and Scaffolding Learning for Improving Learning Performance and Engagement of Students. -- Computational thinking and creative programming activities enhance the information literacy of freshmen. -- Design and Framework of Learning Systems. -- Exploring learning in basic logic using stored Log Data and Exam Data. -- Sequence analysis as a tool for visualizing students’ patterns of taking tests in interactive E-Book environment. -- Exploring Collaborative Learning Constructs in the Metaverse: A Pilot Study. -- A Study on the Current Situation, Problems and Needs Assessment for Development of Adaptive Digital Technology System for Testing Information and Communication Technology Competency & Digital Literacy Skills for Teacher and Administrator. -- Pedagogies to Innovative Technologies and Learning. -- On portfolio assessment, group work, and quasi-anonymization: What structural information do anonymized reports reveal?. -- Developing Reading Literacy with Digital Texts. -- Exploring the Relationship Between Collaborative Learning Factors and Perceived Learning. -- Artificial Intelligence Literacy to Enhance Teacher Critical Thinking. -- ERP logs and its use for Process Mining student learning purposes. -- Digital discussion game on values: development, use and possibilities for measuring its functionality. -- Strategies in Digital Child Protection. -- Exploring Teaching Experiences in Technology and Engineering MOOCs with High Enrollments in Medium Sized Public Universities. -- Exploring the Impact of the Pingtung Wannian River Basin Educational App on the Learning Motivation of Upper Elementary Students: An Analysis Based on the Technology Acceptance Model. -- Exploring the Integration of Phenomenon-based Learning Approach in Programming and Critical Thinking Intent. -- The Effect of Integrating Task Scaffolding into Make Code Arcade With WiFiBoy on Students’ Learning Moti vation, Cooperative Tendency, and Altruistic Behaviors in Programming Learning. -- The Impact of Prior Knowledge on the Motivation and Effectiveness of Using the English Sentence Rearrangement Practice System. -- Collaborative Problem-solving on Learning Performance in Simulation-based Learning: A Quasi-experimental Study. -- Extracting the Semantic Representation of Chinese-Japanese Homophones with Word2Vec for Teaching Chinese as a Second/Foreign Language. -- Does the PBL Teaching Strategy Suit Higher Education Students with Disabilities? Exploring Financial Literacy Education: Based on PjBL and PmBL. -- Effects of ASQ-based E-books on Nursing Students’ Learning Performance. -- CD-ROM in Chinese Character Education: Streamlining Material Complication with Multi-level Features. -- Embodied learning – are we losing it?. -- Cultivating Critical Thinking: A Competitive, Web-Enhanced Gaming Experience.
520 aThe two-volume set LNCS 14785 and 14786 constitutes the refereed post-conference proceedings of the 7th International Conference on Innovative Technologies and Learning, ICITL 2024, Tartu, Estonia, during August 14 -16, 2024. The 60 full papers included in this book were carefully reviewed and selected from 131 submissions. They were organized in topical sections as follows: Part One : Artificial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems and Pedagogies to Innovative Technologies and Learning. Part Two : STEM/STEAM Education; VR/AR/MR/XR in Education; and Application and Design of Generative Artificial Intelligence in Education.
650 aArtificial intelligence.
650 aApplication software.
650 aComputer engineering.
650 aComputer networks .
650 aEducationxData processing.
650 aArtificial Intelligence.
650 aComputer and Information Systems Applications.
650 aComputer Engineering and Networks.
650 aComputers and Education.
700 aCheng, Yu-Ping.eeditor.0(orcid)0000-0001-8778-97771https://orcid.org/0000-0001-8778-97774edt4http://id.loc.gov/vocabulary/relators/edt
700 aPedaste, Margus.eeditor.0(orcid)0000-0002-5087-96371https://orcid.org/0000-0002-5087-96374edt4http://id.loc.gov/vocabulary/relators/edt
700 aBardone, Emanuele.eeditor.0(orcid)0000-0001-9038-25801https://orcid.org/0000-0001-9038-25804edt4http://id.loc.gov/vocabulary/relators/edt
700 aHuang, Yueh-Min.eeditor.0(orcid)0000-0001-7052-12721https://orcid.org/0000-0001-7052-12724edt4http://id.loc.gov/vocabulary/relators/edt
710 aSpringerLink (Online service)
773 tSpringer Nature eBook
776 iPrinted edition:z9783031658808
776 iPrinted edition:z9783031658822
830 aLecture Notes in Computer Science,x1611-3349 ;v14785
856 uhttps://doi.org/10.1007/978-3-031-65881-5
912 aZDB-2-SCS
912 aZDB-2-SXCS
912 aZDB-2-LNC
950 aComputer Science (SpringerNature-11645)
950 aComputer Science (R0) (SpringerNature-43710)
Innovative Technologies and Learning[electronic resource] :7th International Conference, ICITL 2024, Tartu, Estonia, August 14–16, 2024, Proceedings, Part I /edited by Yu-Ping Cheng, Margus Pedaste, Emanuele Bardone, Yueh-Min Huang
Material type
전자책
Title
Innovative Technologies and Learning[electronic resource] :7th International Conference, ICITL 2024, Tartu, Estonia, August 14–16, 2024, Proceedings, Part I /edited by Yu-Ping Cheng, Margus Pedaste, Emanuele Bardone, Yueh-Min Huang
판 사항
1st ed. 2024.
Physical Description
XVII, 327 p 72 illus, 58 illus in color online resource.
Keyword
The two-volume set LNCS 14785 and 14786 constitutes the refereed post-conference proceedings of the 7th International Conference on Innovative Technologies and Learning, ICITL 2024, Tartu, Estonia, during August 14 -16, 2024. The 60 full papers included in this book were carefully reviewed and selected from 131 submissions. They were organized in topical sections as follows: Part One : Artificial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems and Pedagogies to Innovative Technologies and Learning. Part Two : STEM/STEAM Education; VR/AR/MR/XR in Education; and Application and Design of Generative Artificial Intelligence in Education.
내용주기
/ Artificial Intelligence in Education. / Investigating the Impact of Integrating Prompting Strategies in ChatGPT on Students Learning Achievement and Cognitive Load . / Tutor-bot: A Question-Answering Educational Robot based on Deep Learning. / Capacity for the Usage of Disruptive Technologies in Higher Education. / Enhancing ChatGPT in POE Inquiry Learning for STEM Education to Improve Critical Thinking Skills. / Personalisation is Not Guaranteed: The Challenges of Using Generative AI for Personalised Learning. / ChatGPT Assessment Design for Postgraduate Students. / Insights into Precision Education through Multimodal Learning Analytics in STEM Education. / Investigating the Acceptance of Large Language Model Technology on Nursing Interviews among Nurse-Interns. / Computational Thinking in Education. / Effects of Computational Thinking and Collaborative Project-Based Learning on Student Attitudes Toward Learning: A Design and Implementation Study. / Empowering Visual Programming and Motor Board Instruction in STEAM Education: Integrating Computational Thinking and Scaffolding Learning for Improving Learning Performance and Engagement of Students. / Computational thinking and creative programming activities enhance the information literacy of freshmen. / Design and Framework of Learning Systems. / Exploring learning in basic logic using stored Log Data and Exam Data. / Sequence analysis as a tool for visualizing students’ patterns of taking tests in interactive E-Book environment. / Exploring Collaborative Learning Constructs in the Metaverse: A Pilot Study. / A Study on the Current Situation, Problems and Needs Assessment for Development of Adaptive Digital Technology System for Testing Information and Communication Technology Competency & Digital Literacy Skills for Teacher and Administrator. / Pedagogies to Innovative Technologies and Learning. / On portfolio assessment, group work, and quasi-anonymization: What structural information do anonymized reports reveal?. / Developing Reading Literacy with Digital Texts. / Exploring the Relationship Between Collaborative Learning Factors and Perceived Learning. / Artificial Intelligence Literacy to Enhance Teacher Critical Thinking. / ERP logs and its use for Process Mining student learning purposes. / Digital discussion game on values: development, use and possibilities for measuring its functionality. / Strategies in Digital Child Protection. / Exploring Teaching Experiences in Technology and Engineering MOOCs with High Enrollments in Medium Sized Public Universities. / Exploring the Impact of the Pingtung Wannian River Basin Educational App on the Learning Motivation of Upper Elementary Students: An Analysis Based on the Technology Acceptance Model. / Exploring the Integration of Phenomenon-based Learning Approach in Programming and Critical Thinking Intent. / The Effect of Integrating Task Scaffolding into Make Code Arcade With WiFiBoy on Students’ Learning Moti vation, Cooperative Tendency, and Altruistic Behaviors in Programming Learning. / The Impact of Prior Knowledge on the Motivation and Effectiveness of Using the English Sentence Rearrangement Practice System. / Collaborative Problem-solving on Learning Performance in Simulation-based Learning: A Quasi-experimental Study. / Extracting the Semantic Representation of Chinese-Japanese Homophones with Word2Vec for Teaching Chinese as a Second/Foreign Language. / Does the PBL Teaching Strategy Suit Higher Education Students with Disabilities? Exploring Financial Literacy Education: Based on PjBL and PmBL. / Effects of ASQ-based E-books on Nursing Students’ Learning Performance. / CD-ROM in Chinese Character Education: Streamlining Material Complication with Multi-level Features. / Embodied learning – are we losing it?. / Cultivating Critical Thinking: A Competitive, Web-Enhanced Gaming Experience.
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