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▼aBlended Learning. Intelligent Computing in Education▼h[electronic resource] :▼b17th International Conference on Blended Learning, ICBL 2024, Macao SAR, China, July 29 – August 1, 2024, Proceedings /▼cedited by Will W. K. Ma, Chen Li, Chun Wai Fan, Leong Hou U, Angel Lu. |
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▼a1st ed. 2024. |
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▼aSingapore :▼bSpringer Nature Singapore :▼bImprint: Springer,▼c2024. |
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▼aXV, 346 p. 96 illus., 85 illus. in color.▼bonline resource. |
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▼atext▼btxt▼2rdacontent |
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▼acomputer▼bc▼2rdamedia |
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▼aonline resource▼bcr▼2rdacarrier |
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▼atext file▼bPDF▼2rda |
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▼aLecture Notes in Computer Science,▼x1611-3349 ;▼v14797 |
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▼a -- Keynotes:. -- Building a Learner-Centric Citywide Digital Literacy Ecosystem: Train-the-Trainer, Community-Based Learning, and Gifted Education. -- Educational Technology trends in the AI era. -- How to design scientific, happy and effective educational games: Research on educational game design from the perspective of learning sciences. -- Blended Learning and AI: Enhancing Teaching and Learning in Higher Education. -- Digital Literacy: Evolution, Evaluation and Enhancement. -- Revolutionizing Education with AI:. -- Complexities of Using Large Language Model Generative AI in Health Education and Robots (ID20). -- New Dimensions: The Impact of the Metaverse and AI Avatars on Social Science Education (ID27). -- Construction and Implementation of Generative AI-based Human-Machine Collaborative Classroom Teaching Model in Universities (ID46). -- DMP_AI: An AI-Aided K-12 System for Teaching and Learning in Diverse Schools (ID64. -- A Case Study Examines How a New Content Integration Impacts Learning Outcomes with AI Experience Inputs (ID68). -- Blended Learning and Technological Innovations: -- Understanding characteristics of teacher-student dialogue in urban-rural blended synchronous classroom: A learning analytics perspective (ID7). -- Integrating a digital math vector game into a blended classroom: technological and instructional design principles (ID19). -- K12 Blended Learning in China of “Education+” era: from the perspective of ecology (ID31). -- AIGC empowered blended learning in university course design and implementation: A case study (ID43). -- Exploring preschool teachers' perceived challenges in using ICT in Hong Kong after the pandemic (ID63). -- Investigating Relationships Among Institutional Support, Perceived Technology Usefulness, Attitude Toward Using Technology and Teacher Professional Development Motivation: A Moderated Mediation Model (ID22). -- Advancements in Learning Analytics:. -- An Analysis of Learning Analytics Approaches for Course Evaluation (ID25). -- Uncovering Students’ Processing Tactics towards ChatGPT’s Feedback in EFL Education Using Learning Analytics (ID38). -- Enhancing EFL Learners’ Knowledge of L2 Requests during Mobile-mediated Text-based and Audio-based Dynamic Assessment (ID44). -- Investigating Learning Behaviors and Intervention Effectiveness of Students with Special Educational Needs (ID62). -- Study on the Influencing Factors of Middle School Students’ Deep Learning Competencies in the Smart Classroom Environment (ID36). -- Innovative Approaches in Educational Research:. -- A Study on the Design and Implementation of the Smart Site Safety System from the Stakeholders’ Perspectives (ID51). -- Enhancing Youth Creativity through Computer-Supported Collaborative Learning: A Preliminary Investigation in Rural Chinese Elementary School (ID69). -- Leveraging deep learning for classifying learner-generated course evaluation texts (ID26). -- Analysis of Cyber Range Scenario Design--A Case Study (ID54). -- Capturing Teachers’ Collaborative Talk Patterns in an Interdisciplinary Lesson Study: A Social Epistemic Network Signature Approach (ID39). |
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▼aThis book constitutes the refereed proceedings of the 17th International Conference on Blended Learning. Intelligent Computing in Education, ICBL 2024, held in Macao, China, during July 29 - August 1, 2024. The 26 papers presented in this volume were carefully reviewed and selected from 71 submissions. The selected papers are classified into four primary themes: revolutionizing education with AI; blended learning and technological innovations; advancements in learning analytics; and innovative approaches in educational research. |
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▼aEducation▼xData processing. |
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▼aApplication software. |
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▼aUser interfaces (Computer systems). |
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▼aHuman-computer interaction. |
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▼aSocial sciences▼xData processing. |
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▼aComputers and Education. |
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▼aComputer and Information Systems Applications. |
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▼aUser Interfaces and Human Computer Interaction. |
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▼aComputer Application in Social and Behavioral Sciences. |
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▼aMa, Will W. K.▼eeditor.▼0(orcid)0000-0002-7281-7701▼1https://orcid.org/0000-0002-7281-7701▼4edt▼4http://id.loc.gov/vocabulary/relators/edt |
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▼aLi, Chen.▼eeditor.▼0(orcid)0000-0002-3782-0737▼1https://orcid.org/0000-0002-3782-0737▼4edt▼4http://id.loc.gov/vocabulary/relators/edt |
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▼aFan, Chun Wai.▼eeditor.▼0(orcid)0000-0002-7527-1898▼1https://orcid.org/0000-0002-7527-1898▼4edt▼4http://id.loc.gov/vocabulary/relators/edt |
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▼aU, Leong Hou.▼eeditor.▼0(orcid)0000-0002-5135-5165▼1https://orcid.org/0000-0002-5135-5165▼4edt▼4http://id.loc.gov/vocabulary/relators/edt |
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▼aLu, Angel.▼eeditor.▼0(orcid)0000-0002-3152-3387▼1https://orcid.org/0000-0002-3152-3387▼4edt▼4http://id.loc.gov/vocabulary/relators/edt |
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▼aSpringerLink (Online service) |
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▼tSpringer Nature eBook |
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▼iPrinted edition:▼z9789819744411 |
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▼iPrinted edition:▼z9789819744435 |
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▼aLecture Notes in Computer Science,▼x1611-3349 ;▼v14797 |
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▼uhttps://doi.org/10.1007/978-981-97-4442-8 |
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▼aComputer Science (SpringerNature-11645) |
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▼aComputer Science (R0) (SpringerNature-43710) |