000
|
|
camIi |
001
|
|
2210080853035 |
003
|
|
OCoLC |
005
|
|
20190103135255 |
006
|
|
m d |
007
|
|
cr cnu---unuuu |
008
|
|
170828s2017 nju ob 001 0 eng d |
019
|
|
▼a1003605259 |
020
|
|
▼a9781400889136▼q(electronic bk.) |
020
|
|
▼a1400889138▼q(electronic bk.) |
020
|
|
▼z9780691171920 |
020
|
|
▼z0691171920 |
035
|
|
▼a1562905▼b(N▼T) |
035
|
|
▼a(OCoLC)1002065025▼z(OCoLC)1003605259 |
037
|
|
▼a22573/ctt1sgkqnc▼bJSTOR |
040
|
|
▼aN▼beng▼erda▼epn▼cN▼dJSTOR▼dYDX▼dOH1▼d221008 |
050
|
|
▼aQA95▼b.M36874 2017 |
072
|
|
▼aGAM▼x009000▼2bisacsh |
072
|
|
▼aGAM▼x011000▼2bisacsh |
072
|
|
▼aMAT025000▼2bisacsh |
072
|
|
▼aMAT015000▼2bisacsh |
082
|
|
▼a793.74▼223 |
245
|
00 |
▼aThe mathematics of various entertaining subjects.▼nVolume 2 :▼bresearch in games, graphs, counting, and complexity /▼cedited by Jennifer Beineke & Jason Rosenhouse ; with a foreword by Ron Graham. |
260
|
|
▼aPrinceton : New York :▼bPrinceton University Press ;▼bPublished in association with the National Museum of Mathematics,▼c[2017] |
300
|
|
▼a1 online resource. |
336
|
|
▼atext▼btxt▼2rdacontent |
337
|
|
▼acomputer▼bc▼2rdamedia |
338
|
|
▼aonline resource▼bcr▼2rdacarrier |
504
|
|
▼aIncludes bibliographical references and index. |
505
|
|
▼gPart I.▼tPuzzles and brainteasers.▼tThe cyclic prisoners /▼rPeter Winkler ;▼tDragons and Kasha /▼rTanya Khovanova ;▼tThe history and future of logic puzzles /▼rJason Rosenhouse ;▼tThe tower of Hanoi for humans /▼rPaul K. Stockmeyer ;▼tFrenicle's 880 magic squares /▼rJohn Conway, Simon Norton, and Alex Ryba --▼gPart II.▼tGeometry and topology.▼tA triangle has eight vertices but only one center /▼rRichard K. Guy ;▼tEnumeration of solutions to Gardner's paper cutting and folding problem /▼rJill Bigley Dunham and Gwyneth R. Whieldon ;▼tThe color cubes puzzle with two and three colors /▼rEthan Berkove, David Cervantes-Nava, Daniel Condon, Andrew Eickemeyer, Rachel Katz, and Michael J. Schulman ;▼tTangled tangles /▼rErik D. Demaine, Martin L. Demaine, Adam Hesterberg, Quanauan Liu, Ron Taylor, and Ryuhei Uehara --▼gPart III.▼tGraph theory.▼tMaking walks count : from silent circles to Hamiltonian cycles /▼rMax A. Alekseyev and Ge?rard P. Michon ;▼tDuels, truels, gruels, and survival of the unfittest /▼rDominic Lanphier ;▼tTrees, trees, so many trees /▼rAllen J. Schwenk ;▼tCrossing numbers of complete graphs /▼rNoam D. Elkies --▼gPart IV.▼tGames of chance. Numerically balanced dice /▼rRobert Bosch, Robert Fathauer, and Henry Segerman ; A TROUBLE-some simulation / Geoffrey D. Dietz ;▼tA sequence game on a Roulette wheel /▼rRobert W. Vallin --▼gPart V.▼tComputational complexity.▼tMultinational war is hard /▼rJonathan Ward ;▼tClickomania is hard, even with two colors and columns /▼rAviv Adler, Erik D. Demaine, Adam Hesterberg, Quanquan Liu, and MIkhail Rudoy ;▼tComputational complexity of arranging music /▼rErik D. Demaine and William S. Moses. |
520
|
|
▼aThe history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-level books, research in recreational mathematics has often been neglected. This book returns with a brand-new compilation of fascinating problems and solutions in recreational mathematics. It gathers together the top experts in recreational math and presents a compelling look at board games, card games, dice, toys, computer games, and much more. The book is divided into five parts: puzzles and brainteasers, geometry and topology, graph theory, games of chance, and computational complexity. Readers will discover what origami, roulette wheels, and even the game of Trouble can teach about math. Chapters contain new results, and include short expositions on the topic's background, providing a framework for understanding the relationship between serious mathematics and recreational games. Mathematical areas explored include combinatorics, logic, graph theory, linear algebra, geometry, topology, computer science, operations research, probability, game theory, and music theory. |
588
|
|
▼aPrint version record. |
590
|
|
▼aMaster record variable field(s) change: 050 |
650
|
|
▼aMathematical recreations▼xResearch. |
650
|
|
▼aGAMES / Reference▼2bisacsh |
650
|
|
▼aGAMES / Travel Games▼2bisacsh |
650
|
|
▼aMATHEMATICS / Recreations & Games▼2bisacsh |
655
|
|
▼aElectronic books. |
700
|
|
▼aBeineke, Jennifer Elaine,▼d1969-▼eeditor. |
700
|
|
▼aRosenhouse, Jason,▼eeditor. |
776
|
|
▼iPrint version:▼tMathematics of various entertaining subjects.▼dPrinceton : Princeton University Press ; New York : Published in association with the National Museum of Mathematics, [2017]▼z9780691171920▼w(DLC) 2017003240▼w(OCoLC)971021028 |
856
|
|
▼3EBSCOhost▼uhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1562905 |
938
|
|
▼aEBSCOhost▼bEBSC▼n1562905 |
938
|
|
▼aYBP Library Services▼bYANK▼n14754140 |
994
|
|
▼a92▼bN |