The purpose of the research is to review the theory of sports industry in order to redefine the definition of sports convergence industry. Moreover, it supplements the concept of sports convergence industry through a multi-faceted analysis of the application cases of the fourth industrial revolution and sports convergence industry. In this study, two research problems were presented and the conclusions were obtained as follows. The convergence industries that can be linked to sports include wearable devices, databases, gamification, sports video technology, and the expansion of time and space of sports experience. As examples of the application of the Fourth Industrial Revolution and the sports convergence industry, artificial intelligence (AI) has been found in golf, table tennis, baduk and e-sports. Meanwhile, the Internet of Things (IoT) application cases included soccer, American football, yachts and F1. Sports with big data were found in baseball, outdoor, basketball, etc. The application of augmented/virtual reality (AR/VR) was basketball, skiing, surfing, rafting, etc. The application of cloud was F1, football, e-sports, and mobile, smart stadiums, mobile games, blockchains, life sports platforms and sports media.