After it was analyzed to the influence cyber sports game participation exerts on a sports activity and school physical education class participation targeted for 599 located elementary school students in the Jeju, the results from this study are as follows; First, Social demographic(the gender, the grade and academic performance), the special quality has an influence on cognitive, affective, and behavirol aspects by cyber sport games. Second, it became clear that the cyber sports game has an influence on cognitive, affective, and behavioral aspects. Third, it seems possible to get the effect which participates with the school physical education class and sports activity aggressively for a cyber sports game.