2D LIDAR as a distributed interaction tool for virtual and augmented reality video games
- Resource Type
- Conference
- Authors
- McCormack, John; Prine, Joseph; Trowbridge, Bradley; Rodriguez, A. Carol; Integlia, Ryan
- Source
- 2015 IEEE Games Entertainment Media Conference (GEM) Games Entertainment Media Conference (GEM), 2015 IEEE. :1-5 Oct, 2015
- Subject
- Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Robotics and Control Systems
Transportation
Laser radar
Games
Haptic interfaces
Augmented reality
Human computer interaction
IEEE 802.11 Standard
LIDAR
Unity3D
Human Computer Interaction
Haptic Feedback
Virtual Reality
Augmented Reality
- Language
The current rise in augmented and virtual reality video games has created a need for immersive interactivity devices that do not interfere with game play. Light Detection and Ranging (LIDAR) systems can be used to create very accurate 2D or 3D representations of an area. We propose using an affordable 2D LIDAR system operating over a network as a method for interacting with a virtual or augmented reality environment. A distributed haptic feedback system is also designed in order to provide feedback to the user of the system. Both sets of devices communicate wirelessly with a central game server. This allows the user to reach into a real world environment, and feel a response based upon interactions in the virtual environment in near real time.