The service science education is a challenging work puzzling the pioneers who want to develop this discipline as a major in college, whereas, the results from the evaluation of some educational games indicated that students could benefit from playing educational games in classrooms and would be interested in a electronic game, which represents a more funny teaching trend than that of conventional educational counterparts. We try to promote game education methodology in service science education. This paper takes IBM's virtual service management stimulation as an example of education game and then gives a specific analysis of its merits and defects. Several suggestions which intend to improve the function of this game have been issued, also it is trying to perfect the game education teaching mode.