Gamified Digital Intervention to Ameliorate the Aptitude of Exposure Therapy for OCD
- Resource Type
- Conference
- Authors
- Eishita, Farjana Z; Tasnim, Rifat Ara; Pongratz, Rick; Beard, David
- Source
- 2023 IEEE Gaming, Entertainment, and Media Conference (GEM) Gaming, Entertainment, and Media Conference (GEM), 2023 IEEE. :1-4 Nov, 2023
- Subject
- Communication, Networking and Broadcast Technologies
Computing and Processing
Engineering Profession
General Topics for Engineers
COVID-19
Pandemics
Medical treatment
Prototypes
Entertainment industry
Mental health
Media
serious games
gameplay
player experience
OCD
exposure therapy
- Language
- ISSN
- 2766-6530
Obsessive Compulsive Disorder (OCD) is identified as one of the mental health disorders deteriorated during the Covid-19 pandemic [14]. In spite of the existence of effective psychotherapeutic strategies, a significant percentage of individuals do not get access to mental healthcare facilities due to the increment of number of patients. In this paper, we have proposed the initial prototype of a gamified digital interface MOMG to aid the health care providers in building a custom Exposure Therapy to treat the OCD accessible remotely by both patients and the healthcare providers via handheld devices.