Gidley, D & Palmer, M 2022, ' The impact of video game prototyping in an accelerator as viewed via spatial, temporal, and product scales ', International Journal of Innovation, vol. 10, no. 3, pp. 410-433 . https://doi.org/10.5585/iji.10i3.20745
Gidley, D, Palmer, M & Gharib, A 2022, ' Suffering, recovery, and participant experience in a video game development accelerator ', Journal of Organizational Ethnography . https://doi.org/10.1108/JOE-07-2022-0023
Lubit, A J & Gidley, D 2020, ' Becoming part of a temporary protest organization through embodied walking ethnography ', Journal of Organizational Ethnography, vol. 10, no. 1, pp. 79-94 . https://doi.org/10.1108/JOE-08-2020-0033
Gidley, D 2020, ' Creating institutional disruption: an alternative method to study institutions ', Journal of Organizational Change Management, vol. 34, no. 4, pp. 810-821 . https://doi.org/10.1108/jocm-06-2019-0200
Gidley, D 2019, ' The Game Engine: The Role of Technical and Creative Women in Video Game Development ', Gender, Social Justice and Innovation Conference, 21/05/2019-22/05/2019 . Queen's University Belfast-PURE