Digital games are deeply related to surrealism in terms of their structural characteristics, directing characteristics, etc. Especially, special attention is called for in relation to surrealist experiences of the “uncanny” and images of “depaysement” in that they can attract the attention of the player and instill unusual experiences into them. Nevertheless, academic attempts to analyze the characteristics of surrealist images and directing techniques appearing in digital games have been rather insignificant. Therefore, this study examined how surrealism or surrealist images are recently being used in the digital game sector. To this end, I briefly reviewed the history of surrealism and the main concepts, particularly focusing on the “marvelous” and “uncanny,” as well as “depaysement” and the paranoid critical method (PCM), which can be referred to as surrealist expression techniques. Then, I went over several cases to find out how these surrealist characteristics are actually used in digital games. According to the analysis result, it has turned out that surrealism is not only used in character design or image composition, but also can affect the player’s extensive thinking and aesthetic experience. In addition, it has been confirmed that for some games, surrealist creation techniques and their aesthetic values constitute an essential part of the game. Based on these facts, this study analyzed the surrealist characteristics and experiences from Hellblade: Senua's Sacrifice. The analysis result showed that the game effectively depicts the psychological state of the main character, who is confused by the two conflicting worlds of consciousness and unconsciousness, through object design, cut scene directing, etc. using surrealist images. Not only that, the implementation and operation of the game mechanics, such as puzzles and battle rules, have also been revealed to be closely related to surrealist experiences. The significance of the results of this study lies in having confirmed the aesthetic possibilities of digital games based on surrealism. I hope that in the future researches will be actively conducted to confirm that artistic and humanistic factors can serve as key elements in the development and analysis of digital games.