In elementary school, software convergence education goes beyond education to cultivate basic software literacy, and analyzes and solves various problems in order to achieve the goal of subject education by linking with software education and other subjects by improving the learner's computational thinking based creativity and convergence ability. Yut-nori, a traditional game in Korea, allows students to experience sequential, selection, and repetitive algorithms as a play, and has elements that allow students to learn the contents of the subject on the operation of the sun and celestial structure. In this paper, I examine the possibility that yut-nori can be used as a computing tool in elementary school software convergence education. And an educational plan for software convergence education using elementary school science and physical education, and practical arts and yut-nori was proposed. Applying yut-nori to elementary school curriculum activities as a software convergence education is expected to help students cultivate creative talents who lead the age of artificial intelligence, as students can improve computational thinking, communication and creative problem-solving abilities.