Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks
- Resource Type
- Periodical
- Authors
- Sun, Qibin; Ardito, Carmelo; Buono, Paolo; Costabile, Maria F.; Lanzilotti, Rosa; Pederson, Thomas; Piccinno, Antonio
- Source
- IEEE MultiMedia MultiMedia, IEEE. 15(4):76-81 Jan, 2008
- Subject
- Computing and Processing
Communication, Networking and Broadcast Technologies
Signal Processing and Analysis
Mobile handsets
History
Loudspeakers
Games
Electronic learning
Time factors
Education
Educational institutions
Investments
Global Positioning System
- Language
- ISSN
- 1070-986X
1941-0166
M-learning--the combination of e-learning with mobile technologies--captures the very nature of e-learning by providing users with independence from the constraints of time and location.1 To exploit the potential of mobile technologies for learning, researchers must define new teaching and learning techniques.2 The Explore! m-learning system implements an excursion-game technique to help middle school students (ages 11 through 13) acquire historic knowledge while playing in an archaeological park