Online game protocol for P2P using Byzantine agreement
- Resource Type
- Conference
- Authors
- Wada, Daisuke; Kitagawa, Junichiro; Kobayashi, Hiromi
- Source
- 2009 Second International Conference on the Applications of Digital Information and Web Technologies Applications of Digital Information and Web Technologies, 2009. ICADIWT '09. Second International Conference on the. :753-758 Aug, 2009
- Subject
- Communication, Networking and Broadcast Technologies
Computing and Processing
Access protocols
Web server
Delay
Hydrogen
Fault tolerant systems
Internet
Distributed processing
- Language
Peer to peer (P2P) online game systems have garnered attention recently. This paper presents an online game protocol based on the lockstep protocol and the Byzantine agreement algorithm. The former prevents dishonest actions called time-cheats in a peer to peer (P2P) network. The latter disables Byzantine cheats, with actions resembling the Byzantine fault. Using this protocol, a game can be continued if a player performs a cheat action.