The simulation of building escape system based on Unity3D
- Resource Type
- Conference
- Authors
- Sun, Qiyun; Wan, Wanggen; Yu, Xiaoqing
- Source
- 2016 International Conference on Audio, Language and Image Processing (ICALIP) Audio, Language and Image Processing (ICALIP), 2016 International Conference on. :156-160 Jul, 2016
- Subject
- Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Signal Processing and Analysis
Solid modeling
Animation
Virtual reality
Three-dimensional displays
Data models
Software
Buildings
3Ds MAX
Unity3D
High-altitude escape
Oculus Rift DK2
- Language
With the maturity of a variety of 3D modeling software and animation software as well as the emergence of various virtual reality equipment, Virtual reality technology has received more attention and application. In this paper, the author uses 3Ds Max and Esri CityEngine to generate 3D modeling and animation. These models are imported into Unity 3D to simulate the escape scene. The result of the simulation can be displayed and interacted by virtual reality head wear equipment named Oculus Rift DK2. The simulation provides users with direct feelings and experience about the proposed escape system.