EinStein würfelt nicht! is a game model which both sides participate in and play alternately. Each moving cube is determined by the dice number, that increases the difficulty of designing the game strategy. Through a large number of game records analysis, we find that the whole game can be divided into three stages; the situation and environmental noise faced by each stage are very different, and the corresponding game goals should be different. Targeted division of the game process and phased goal setting can greatly improve the robustness and winning rate of the game strategy. Based on the above analysis, we design a phased game goal as well as a feasible strategy for the combination of stage division criteria and multiple game algorithms. It is shown that the obtained game strategy not only can better guarantee the winning rate, but also greatly improve the efficiency and resource utilization according to a lot of experiments. The obtained results are useful explorations for robust game strategy design with random interference and can be applied to a variety of robust control scenarios.