GPU-based Motion Matching for Crowds in the Unreal Engine
- Resource Type
- Authors
- Nagaraj Raparthi; Tim McLaughlin; Alan Liu; Eric Acosta
- Source
- SIGGRAPH Asia Posters
- Subject
- Matching (statistics)
Crowds
Computer science
Computer graphics (images)
Work (physics)
Frame (networking)
Process (computing)
Animation
Motion capture
Motion (physics)
ComputingMethodologies_COMPUTERGRAPHICS
- Language
Motion Matching is a computationally expensive animation selection process where a motion capture database is regularly searched to identify the best frame of animation to be played. This study presents a process used to compute these calculations in parallel by using multiple GPU threads. The described work is shown to greatly reduce the computational time of CPU - based Motion Matching within the Unreal Engine.