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020 a97898196268479978-981-96-2684-7
024 a10.1007/978-981-96-2684-72doi
040 a221008
050 aQ334-342
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245 00 aComputer Animation and Social Agentsh[electronic resource] :b37th International Conference, CASA 2024, Wuhan, China, June 5–7, 2024, Revised Selected Papers, Part II /cedited by Nadia Magnenat Thalmann, Xinrong Hu, Bin Sheng, Daniel Thalmann, Tao Peng, Weiliang Meng, Jin Huang, Lei Zhu, Xiong Wei.
250 a1st ed. 2025.
264 aSingapore :bSpringer Nature Singapore :bImprint: Springer,c2025.
300 aXIX, 473 p. 206 illus., 185 illus. in color.bonline resource.
336 atextbtxt2rdacontent
337 acomputerbc2rdamedia
338 aonline resourcebcr2rdacarrier
347 atext filebPDF2rda
490 aCommunications in Computer and Information Science,x1865-0937 ;v2375
505 a -- Augmented Knowledge Distillation via Contrastive Learning. -- Near-Eye Gaze Estimation in Virtual Reality Based on Deep Learning. -- N-Sand Table A Multi-User Interactive Virtual Sand Table Based on NeRF Technology. -- A weakly supervised crowd counting method based on contrastive deep supervision. -- The Detection and Rectification for Identity-Switch Based on the Unfalsified Control. -- LDSBC: Lightweight Detection Network for Student Behavior in Classroom Scenario. -- YOLO-DPW: An Efficient Real-time Fabric Defect Detection Model. -- Quadrotor Unmanned Aerial Vehicle Trajectory Tracking Under Event-Triggered Sliding Mode Control. -- Emotion Loss Attacking : Adversarial Attack Perception for Skeleton based on Multi-dimensional Features. -- Method of Ionospheric Delay Positioning Error Correction Based on Transformer Model Prediction. -- RFBR-IR:Regularized Frequency BRDF Reconstruction Inverse Rendering. -- A lightweight camouflaged object detection model based on improved attention mechanism. -- A Fabric Defect Detection Method Based on Improved YOLOv5. -- UBAViz: User Behavior Analyzing in Literature Resources by Modeling User Behavior Sequences .. -- ACDiff: Angle Craft Diffusion Model for Novel View Synthesis. -- A Training and Evaluation System for Magnetic-Actuated Virtual Vessel Interventional Surgery. -- Self-Adapting NeRF: Non-ideal video based NeRF for high-quality novel view synthesis. -- AnisoVector: Separable Anisotropic Set Abstraction and Group Vector Attention for Efficient Point Cloud Analysis. -- Automatic code generation from GUI screenshots with vision-language models. -- SymMoment: A Symbol Recognition System using Multiple Moments and Multicore Computing. -- DBFF-PCGC: Dual-Branch Feature Fusion for Point Cloud Geometry Compressio. -- Camouflaged Object Detection Based On Edge-Feature Interationt. -- EyeGlove: Enhancing Smart Glove with Visual Information to Assist Students in Conducting Chemistry Experiments in Mixed Reality Laboratory. -- Multilevel Topology Structure-aware Network for 3D Hand Pose Estimation. -- Research on Garment Image Retrieval Method Based on Transformer and Multi-layer Feature Fusion. -- Hybrid Attention Mechanism for 3D LIDAR Point Clouds Semantic Segmentation. -- Think Twice Before Acting: Efficient Knowledge Distillation for 6-DOF Camera Relocalization. -- A Spatially Enhanced CNN and Multiscale Transformer Fusion Approach for Chest Radiograph Registration. -- The Phantom Dance: Personalized Anatomical Skeleton Inference from Monocular Views. -- Research on Human-Robot Collaboration Safety Model and Key Algorithms in Assembly Systems. -- Seam Carving Empowered by Reinforcement Learning for Optimal Content Preservation. -- Robust Mesh Denoising Based on Weighted Least Squares.
520 aThis two-volume set, CCIS 2374 and CCIS 2375, constitutes the revised selected papers from the 37th International Conference on Computer Animation and Social Agents, CASA 2024, held in Wuhan, China, during June 5-7, 2024. The 60 papers presented in these two volumes were carefully reviewed and selected from 208 submissions. These papers focus on various aspects of Computer Animation and Social Agents, such as Motion Capture & Retargeting, Physics-based Animation, Vision-based Techniques, Behavioral Animation, Facial Animation, Image-based Animation, Virtual Humans, Crowd Simulation, AI-based Animation, Deep Learning methods, Virtual humans and avatars, and 3D Physiological Humans.
650 aArtificial intelligence.
650 aComputer vision.
650 aPattern recognition systems.
650 aApplication software.
650 aUser interfaces (Computer systems).
650 aHuman-computer interaction.
650 aArtificial Intelligence.
650 aComputer Vision.
650 aAutomated Pattern Recognition.
650 aComputer and Information Systems Applications.
650 aUser Interfaces and Human Computer Interaction.
700 aMagnenat Thalmann, Nadia.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt
700 aHu, Xinrong.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt
700 aSheng, Bin.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt
700 aThalmann, Daniel.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt
700 aPeng, Tao.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt
700 aMeng, Weiliang.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt
700 aHuang, Jin.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt
700 aZhu, Lei.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt
700 aWei, Xiong.eeditor.4edt4http://id.loc.gov/vocabulary/relators/edt
710 aSpringerLink (Online service)
773 tSpringer Nature eBook
776 iPrinted edition:z9789819626830
776 iPrinted edition:z9789819626854
830 aCommunications in Computer and Information Science,x1865-0937 ;v2375
856 uhttps://doi.org/10.1007/978-981-96-2684-7
912 aZDB-2-SCS
912 aZDB-2-SXCS
950 aComputer Science (SpringerNature-11645)
950 aComputer Science (R0) (SpringerNature-43710)
Computer Animation and Social Agents[electronic resource] :37th International Conference, CASA 2024, Wuhan, China, June 5–7, 2024, Revised Selected Papers, Part II /edited by Nadia Magnenat Thalmann, Xinrong Hu, Bin Sheng, Daniel Thalmann, Tao Peng, Weiliang Meng, Jin Huang, Lei Zhu, Xiong Wei
종류
전자책
서명
Computer Animation and Social Agents[electronic resource] :37th International Conference, CASA 2024, Wuhan, China, June 5–7, 2024, Revised Selected Papers, Part II /edited by Nadia Magnenat Thalmann, Xinrong Hu, Bin Sheng, Daniel Thalmann, Tao Peng, Weiliang Meng, Jin Huang, Lei Zhu, Xiong Wei
판 사항
1st ed. 2025.
형태사항
XIX, 473 p 206 illus, 185 illus in color online resource.
주기사항
This two-volume set, CCIS 2374 and CCIS 2375, constitutes the revised selected papers from the 37th International Conference on Computer Animation and Social Agents, CASA 2024, held in Wuhan, China, during June 5-7, 2024. The 60 papers presented in these two volumes were carefully reviewed and selected from 208 submissions. These papers focus on various aspects of Computer Animation and Social Agents, such as Motion Capture & Retargeting, Physics-based Animation, Vision-based Techniques, Behavioral Animation, Facial Animation, Image-based Animation, Virtual Humans, Crowd Simulation, AI-based Animation, Deep Learning methods, Virtual humans and avatars, and 3D Physiological Humans.
내용주기
/ Augmented Knowledge Distillation via Contrastive Learning. / Near-Eye Gaze Estimation in Virtual Reality Based on Deep Learning. / N-Sand Table A Multi-User Interactive Virtual Sand Table Based on NeRF Technology. / A weakly supervised crowd counting method based on contrastive deep supervision. / The Detection and Rectification for Identity-Switch Based on the Unfalsified Control. / LDSBC: Lightweight Detection Network for Student Behavior in Classroom Scenario. / YOLO-DPW: An Efficient Real-time Fabric Defect Detection Model. / Quadrotor Unmanned Aerial Vehicle Trajectory Tracking Under Event-Triggered Sliding Mode Control. / Emotion Loss Attacking : Adversarial Attack Perception for Skeleton based on Multi-dimensional Features. / Method of Ionospheric Delay Positioning Error Correction Based on Transformer Model Prediction. / RFBR-IR:Regularized Frequency BRDF Reconstruction Inverse Rendering. / A lightweight camouflaged object detection model based on improved attention mechanism. / A Fabric Defect Detection Method Based on Improved YOLOv5. / UBAViz: User Behavior Analyzing in Literature Resources by Modeling User Behavior Sequences .. / ACDiff: Angle Craft Diffusion Model for Novel View Synthesis. / A Training and Evaluation System for Magnetic-Actuated Virtual Vessel Interventional Surgery. / Self-Adapting NeRF: Non-ideal video based NeRF for high-quality novel view synthesis. / AnisoVector: Separable Anisotropic Set Abstraction and Group Vector Attention for Efficient Point Cloud Analysis. / Automatic code generation from GUI screenshots with vision-language models. / SymMoment: A Symbol Recognition System using Multiple Moments and Multicore Computing. / DBFF-PCGC: Dual-Branch Feature Fusion for Point Cloud Geometry Compressio. / Camouflaged Object Detection Based On Edge-Feature Interationt. / EyeGlove: Enhancing Smart Glove with Visual Information to Assist Students in Conducting Chemistry Experiments in Mixed Reality Laboratory. / Multilevel Topology Structure-aware Network for 3D Hand Pose Estimation. / Research on Garment Image Retrieval Method Based on Transformer and Multi-layer Feature Fusion. / Hybrid Attention Mechanism for 3D LIDAR Point Clouds Semantic Segmentation. / Think Twice Before Acting: Efficient Knowledge Distillation for 6-DOF Camera Relocalization. / A Spatially Enhanced CNN and Multiscale Transformer Fusion Approach for Chest Radiograph Registration. / The Phantom Dance: Personalized Anatomical Skeleton Inference from Monocular Views. / Research on Human-Robot Collaboration Safety Model and Key Algorithms in Assembly Systems. / Seam Carving Empowered by Reinforcement Learning for Optimal Content Preservation. / Robust Mesh Denoising Based on Weighted Least Squares.
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