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000 camIi
001 2210080853035
003 OCoLC
005 20190103135255
006 m d
007 cr cnu---unuuu
008 170828s2017 nju ob 001 0 eng d
019 a1003605259
020 a9781400889136q(electronic bk.)
020 a1400889138q(electronic bk.)
020 z9780691171920
020 z0691171920
035 a1562905b(NT)
035 a(OCoLC)1002065025z(OCoLC)1003605259
037 a22573/ctt1sgkqncbJSTOR
040 aNbengerdaepncNdJSTORdYDXdOH1d221008
050 aQA95b.M36874 2017
072 aGAMx0090002bisacsh
072 aGAMx0110002bisacsh
072 aMAT0250002bisacsh
072 aMAT0150002bisacsh
082 a793.74223
245 00 aThe mathematics of various entertaining subjects.nVolume 2 :bresearch in games, graphs, counting, and complexity /cedited by Jennifer Beineke & Jason Rosenhouse ; with a foreword by Ron Graham.
260 aPrinceton : New York :bPrinceton University Press ;bPublished in association with the National Museum of Mathematics,c[2017]
300 a1 online resource.
336 atextbtxt2rdacontent
337 acomputerbc2rdamedia
338 aonline resourcebcr2rdacarrier
504 aIncludes bibliographical references and index.
505 gPart I.tPuzzles and brainteasers.tThe cyclic prisoners /rPeter Winkler ;tDragons and Kasha /rTanya Khovanova ;tThe history and future of logic puzzles /rJason Rosenhouse ;tThe tower of Hanoi for humans /rPaul K. Stockmeyer ;tFrenicle's 880 magic squares /rJohn Conway, Simon Norton, and Alex Ryba --gPart II.tGeometry and topology.tA triangle has eight vertices but only one center /rRichard K. Guy ;tEnumeration of solutions to Gardner's paper cutting and folding problem /rJill Bigley Dunham and Gwyneth R. Whieldon ;tThe color cubes puzzle with two and three colors /rEthan Berkove, David Cervantes-Nava, Daniel Condon, Andrew Eickemeyer, Rachel Katz, and Michael J. Schulman ;tTangled tangles /rErik D. Demaine, Martin L. Demaine, Adam Hesterberg, Quanauan Liu, Ron Taylor, and Ryuhei Uehara --gPart III.tGraph theory.tMaking walks count : from silent circles to Hamiltonian cycles /rMax A. Alekseyev and Ge?rard P. Michon ;tDuels, truels, gruels, and survival of the unfittest /rDominic Lanphier ;tTrees, trees, so many trees /rAllen J. Schwenk ;tCrossing numbers of complete graphs /rNoam D. Elkies --gPart IV.tGames of chance. Numerically balanced dice /rRobert Bosch, Robert Fathauer, and Henry Segerman ; A TROUBLE-some simulation / Geoffrey D. Dietz ;tA sequence game on a Roulette wheel /rRobert W. Vallin --gPart V.tComputational complexity.tMultinational war is hard /rJonathan Ward ;tClickomania is hard, even with two colors and columns /rAviv Adler, Erik D. Demaine, Adam Hesterberg, Quanquan Liu, and MIkhail Rudoy ;tComputational complexity of arranging music /rErik D. Demaine and William S. Moses.
520 aThe history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-level books, research in recreational mathematics has often been neglected. This book returns with a brand-new compilation of fascinating problems and solutions in recreational mathematics. It gathers together the top experts in recreational math and presents a compelling look at board games, card games, dice, toys, computer games, and much more. The book is divided into five parts: puzzles and brainteasers, geometry and topology, graph theory, games of chance, and computational complexity. Readers will discover what origami, roulette wheels, and even the game of Trouble can teach about math. Chapters contain new results, and include short expositions on the topic's background, providing a framework for understanding the relationship between serious mathematics and recreational games. Mathematical areas explored include combinatorics, logic, graph theory, linear algebra, geometry, topology, computer science, operations research, probability, game theory, and music theory.
588 aPrint version record.
590 aMaster record variable field(s) change: 050
650 aMathematical recreationsxResearch.
650 aGAMES / Reference2bisacsh
650 aGAMES / Travel Games2bisacsh
650 aMATHEMATICS / Recreations & Games2bisacsh
655 aElectronic books.
700 aBeineke, Jennifer Elaine,d1969-eeditor.
700 aRosenhouse, Jason,eeditor.
776 iPrint version:tMathematics of various entertaining subjects.dPrinceton : Princeton University Press ; New York : Published in association with the National Museum of Mathematics, [2017]z9780691171920w(DLC) 2017003240w(OCoLC)971021028
856 3EBSCOhostuhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1562905
938 aEBSCOhostbEBSCn1562905
938 aYBP Library ServicesbYANKn14754140
994 a92bN
The mathematics of various entertaining subjects.Volume 2 :research in games, graphs, counting, and complexity /edited by Jennifer Beineke & Jason Rosenhouse ; with a foreword by Ron Graham
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전자책
서명
The mathematics of various entertaining subjects.Volume 2 :research in games, graphs, counting, and complexity /edited by Jennifer Beineke & Jason Rosenhouse ; with a foreword by Ron Graham
발행사항
Princeton : New York : Princeton University Press Published in association with the National Museum of Mathematics [2017]
형태사항
1 online resource
주기사항
Includes bibliographical references and index. / The history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-level books, research in recreational mathematics has often been neglected. This book returns with a brand-new compilation of fascinating problems and solutions in recreational mathematics. It gathers together the top experts in recreational math and presents a compelling look at board games, card games, dice, toys, computer games, and much more. The book is divided into five parts: puzzles and brainteasers, geometry and topology, graph theory, games of chance, and computational complexity. Readers will discover what origami, roulette wheels, and even the game of Trouble can teach about math. Chapters contain new results, and include short expositions on the topic's background, providing a framework for understanding the relationship between serious mathematics and recreational games. Mathematical areas explored include combinatorics, logic, graph theory, linear algebra, geometry, topology, computer science, operations research, probability, game theory, and music theory.
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