소장자료

>>
소장자료
>
000 camIi
001 2210080852458
003 OCoLC
005 20190103135239
006 m d
007 cr unu||||||||
008 180829s2018 enka o 000 0 eng d
020 a9781788835138q(electronic bk.)
020 a1788835131q(electronic bk.)
020 z9781788836579
035 a1862355b(NT)
035 a(OCoLC)1050169959
037 aCL0500000988bSafari Books Online
040 aUMIbengerdaepncUMIdNd221008
050 aQ325.5
072 aCOMx0000002bisacsh
082 a006.3/1223
100 aPalanisamy, Praveen,eauthor.
245 00 aHands-on intelligent agents with OpenAI Gym :ba step-by-step guide to develop AI agents using deep reinforcement learning /cPraveen Palanisamy.
260 aBirmingham, UK :bPackt Publishing,c2018.
300 a1 online resource (1 volume) :billustrations
336 atextbtxt2rdacontent
337 acomputerbc2rdamedia
338 aonline resourcebcr2rdacarrier
520 aWalks through the hands-on process of building intelligent agents from the basics and all the way up to solving complex problems including playing Atari games and driving a car autonomously in the CARLA simulator. Discusses various learning environments and how to transform real-world problems into learning environments and solve using the agents.
588 aDescription based on online resource; title from title page (Safari, viewed August 27, 2018).
590 aMaster record variable field(s) change: 072, 082
650 aArtificial intelligence.
650 aMachine learning.
650 aReinforcement learning.
650 aCOMPUTERS / General.2bisacsh
655 aElectronic books.
856 3EBSCOhostuhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1862355
938 aEBSCOhostbEBSCn1862355
994 a92bN
Hands-on intelligent agents with OpenAI Gym :a step-by-step guide to develop AI agents using deep reinforcement learning /Praveen Palanisamy
종류
전자책
서명
Hands-on intelligent agents with OpenAI Gym :a step-by-step guide to develop AI agents using deep reinforcement learning /Praveen Palanisamy
발행사항
Birmingham, UK : Packt Publishing 2018.
형태사항
1 online resource (1 volume) : illustrations
주기사항
Walks through the hands-on process of building intelligent agents from the basics and all the way up to solving complex problems including playing Atari games and driving a car autonomously in the CARLA simulator. Discusses various learning environments and how to transform real-world problems into learning environments and solve using the agents.
관련 URL

소장정보

도서예약
서가부재도서 신고
보존서고신청
캠퍼스대출
우선정리신청
검색지인쇄
등록번호 청구기호 별치기호 소장위치 대출상태 반납예정일 서비스
전자자료는 소장사항이 존재하지 않습니다

책소개

전체 메뉴 보기