[Purpose] This study is aimed to propose a design model for corporate education courses that utilizes Gagne’s learning theory and gamification elements to induce participation and immersion of non-voluntary corporate learners. [Methodology] Drawing from prior research, six game mechanics — story, goal, challenge, competition/cooperation, achievement/reward, and feedback — were selected and applied to Gagne’s nine events of instruction to develop a corporate education course design model. Through expert interviews, the model was refined to ensure validity. [Findings] Through post-training focus group interviews conducted after the education, it was discovered that learners who had limited interaction actively engaged in communication, leading to increased immersion. Additionally, a survey on learning transfer conducted one month after the education implementation revealed that story, which is one of the game mechanics, contributed to better retention, and the competition/ cooperation had a positive impact on the overall educational experience. [Implications] This study guides a practical research endeavor with relevance to corporate education instructors, offering insights into fostering learner engagement and immersion.