The effectiveness of narrative design applied to science educational products is studied. By sorting out the research status of science educational products in the science and technology museum, the feasibility of introducing narrative design into science educational products is explored, and the elements of narrative design for science educational products are constructed and the design path is explored. Using questionnaires, background data records, user interviews, and other methods to collect user feedback, data analysis, and combined with the user experience hive model, Likert scale analysis, completed an empirical study of the effectiveness of the science educational program "The Story of Ten Bottles" of Wuhan Science and Technology Museum. The results show that narrative design can improve the effectiveness of science educational products’ content communication in practice.