A Novel Serious Game for Education and Training of Computer-Aided Manufacturing (CAM) Programming
- Resource Type
- Conference
- Authors
- Marinakis, Aggelos; Katsamaki, Anastasia; Pateraki, Ioanna; Nikolidakis, Evangelos; Antoniadis, Aristomenis
- Source
- 2021 30th Annual Conference of the European Association for Education in Electrical and Information Engineering (EAEEIE) Education in Electrical and Information Engineering (EAEEIE), 2021 30th Annual Conference of the European Association for. :1-6 Sep, 2021
- Subject
- Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Engineering Profession
Photonics and Electrooptics
Power, Energy and Industry Applications
Robotics and Control Systems
Signal Processing and Analysis
Training
Technological innovation
Europe
Companies
Tools
Vocational training
Manufacturing
educational games and simulations
educational methods and innovations in engineering education
virtual and remote labs
- Language
- ISSN
- 2472-7687
This paper introduces and describes the current results of the G4M project “Serious Game for Computer Aided Manufacturing”, a project funded by the European Union and Greek national fund. G4M project aims to incorporate the involvement of new forms of manufacturing processes learning through a gamified educational environment, transforming machine learning from a rather tedious task into an exciting mechanical process and lead learners to a simulated environment that incorporates activities, tasks and needs and encourages them to continue their training and to acquire new knowledge in their profession.