The impairment of the fingers is one of the main problems that prevents patients performing their daily activities. Researchers have used virtual environment combined with haptic feedback to improve the strength of the fingers. In this study, we design and implement a cost-effective, light, and easy to use haptic glove that helps patients in their rehabilitation program. The virtual environment are consisted of two exergames namely, squeezing a ball game, and raising a cup game. The system is tested on 20 healthy subjects for four days. Since the preliminary results have shown a general acceptance of the proposed system by the users, we can assume that there is a clear potential for haptic feedback to improve the overall performance of the users.