Efforts worldwide have sought to lessen the agricultural and societal impact of the fall armyworm (FAW), Spodoptera frugiperda (JE Smith) (Lepidoptera: Noctuidae) mitigation in Kenya, Nepal, and Bangladesh by safeguarding affected regions' food crops and livelihoods while preventing the spread of FAW to nearby areas. However, efforts to communicate and gain support for FAW control methods among local populations can have limited impacts. This study qualitatively explores "design looping" as part of three Information and Communication Technology for Development (ICT4D) campaigns in Bangladesh, Nepal, and Kenya for increasing community support for FAW mitigation. Such an approach not only potentially extends the reach and scalability of FAW control methods but also contributes to meeting Sustainable Development Goals for food security and community well-being. Findings of productive advantages for "design looping" in this study include (1) increased participatory access by project stakeholders and beneficiaries, (2) flexibility, as cost-effective and potentially continuous opportunities to refine ICT4D messaging to meet project goals, and (3) bi-directional learning between project producers and message recipients for improved message deployment. Limitations and directions for future research are also discussed. Plain Language Summary: Using adaptive methods to design insect pest mitigation information Getting local people to participate in protecting food crops and livelihoods by stopping the spread of crop pests like fall armyworm (FAW) presents challenges. This study looks at how "design looping" was used in three information campaigns in Bangladesh, Nepal, and Kenya aimed at enabling more community support for fighting FAW using Information and Communication Technology for Development (ICT4D). This design method can increase the range and effectiveness of FAW control and strengthen food security and community well-being. Results of the study found that "design looping" had several benefits: (1) it allowed more people to be involved in the design process, (2) it was highly cost-effective and allowed for adjustments and adaptation of the messaging to different contexts, and (3) it fostered better learning and message sharing between the message creators and those receiving the messages. Limitations and suggestions for future research are also discussed. [ABSTRACT FROM AUTHOR]