Designing levels of a video game to promote spatial thinking.
- Resource Type
- Article
- Authors
- Albarracín, Lluís; Hernàndez-Sabaté, Aura; Gorgorió, Núria
- Source
- International Journal of Mathematical Education in Science & Technology. October 2022, Vol. 53 Issue 11, p3138-3150. 13p.
- Subject
- *MATHEMATICS education
*MATHEMATICS students
*PRIMARY education
*GEOMETRY education
*VIDEO games in education
*MANIPULATIVE materials (Education)
- Language
- ISSN
- 0020-739X
In this article, we present an educational proposal designed to work on spatial geometry and three-dimensional thinking with students in the last years of Primary Education. The proposal is comprised of several activities that combine the use of a classroom videogame and working with manipulative materials to create a representation of the videogame in the real world. The final goal of the sequence is to design levels that could be incorporated into the video game. This exercise enables students to work on visualization and positioning in three-dimensional structures and on a problem-solving task. [ABSTRACT FROM AUTHOR]