This paper investigates quantum games between two remote players on quantum networks. We propose two schemes for distributed remote quantum games: the client-server scheme based on states transmission between nodes of the network and the peer-to-peer scheme devised upon remote quantum operations. Following these schemes, we construct two designs of the distributed prisoners' dilemma game on quantum entangling networks, where concrete methods are employed for teleportation and nonlocal two-qubits unitary gates, respectively. It seems to us that the requirement for playing distributed quantum games on networks is still an open problem. We explore this problem by comparing and characterizing the two schemes from the viewpoints of network structures, quantum and classical operations, experimental realization and simplification. [ABSTRACT FROM AUTHOR]