Fighting games are becoming more realistic as development technologies and game equipment evolve. At the same time, ensuring playability has become an important issue in the pursuit of reality. To achieve both reality and playability,we developed three fighting games: a fighting game that implements a part damage system based on damage and an attack speed system based on the number of attacks received and the number of attacks, and a conventional fighting game. As a result of evaluation experiments, the game with this system was rated higher than the conventional game in terms of fun and reality.