Existing physical fitness systems are often based on kinesiology (physical kinematics) which considers distance and its derivatives which form an ordered list: distance, velocity, acceleration, jerk, jounce, etc‥ In this paper, we examine the efficacy of using integral kinematics to evaluate performance of exercises that combine strength and dexterity. Integral kinematics is based on distance and its time integrals (absement, absity, abseleration, etc.), We also include a game design framework to further motivate integral kinesiology as a new form of fitness training and fitness assessment.