A Low Hardware Cost 2D Vector Graphic Rendering Algorithm for Supersampling Antialiasing
- Resource Type
- Conference
- Authors
- Shen, Yong-Luo; Seo, Sang-Woo; Zhang, Yuan; Oh, Hyeong-Cheol
- Source
- 2010 Second International Workshop on Education Technology and Computer Science Education Technology and Computer Science (ETCS), 2010 Second International Workshop on. 1:141-144 Mar, 2010
- Subject
- Computing and Processing
Engineering Profession
General Topics for Engineers
Hardware
Costs
Graphics
Rendering (computer graphics)
Counting circuits
Two dimensional displays
Sorting
Random access memory
Computer science education
Educational technology
2D vector graphic rendering
supersampling
- Language
An edge-flag rendering algorithm for supersampling antialiasing with low hardware cost is presented. The proposed algorithm works differently from the common rendering algorithm, using only one counter per pixel instead of one counter per sample point. Compared to the common rendering algorithm, the proposed one uses about 83% less memory capacity for a scanline-sized buffer and saves nearly 65% of the computation work performed in implementing the 8-Queen supersampling algorithm on XVGA panels. Experiments show that the proposed algorithm performs antialiasing with fairly good quality as well.