Immersive geospatial data visualizations are a growing area of in-terest for research and commercial efforts. However, access to the necessary technologies is often limited by the expense of proprietary solutions. Furthermore, available solutions do not offer the ability to select and render only portions of global maps, creating significant and unnecessary inefficiencies. We developed a pipeline for efficient generation, rendering, and interaction of open-source geospatial vector features in Unreal Engine™ Virtual Reality (VR) at almost any scale, and a user interface for interacting with these vector map features and georegistered data visualizations (as game objects) in VR applications.