The Simulation of Traction and Braking Performance for High-Speed Railway Virtual Reality System
- Resource Type
- Conference
- Authors
- Guan, Cong; Chang, Long; Xu, Huaiyu
- Source
- 2013 5th International Conference and Computational Intelligence and Communication Networks Computational Intelligence and Communication Networks (CICN), 2013 5th International Conference on. :631-634 Sep, 2013
- Subject
- Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Engineered Materials, Dielectrics and Plasmas
Fields, Waves and Electromagnetics
Power, Energy and Industry Applications
Robotics and Control Systems
Signal Processing and Analysis
Transportation
Resistance
Solid modeling
Force
Virtual reality
Rail transportation
Three-dimensional displays
Load modeling
Simulation
Traction and Braking
Direct3D
Virtual Reality
- Language
A high-speed railway virtual reality system can vividly show the train running process, traction and braking control performance using 3D computer graphics technology. As a major part of virtual reality system, the traction and braking performance have great significance to the effect of the rain running. This paper researches the basic theory of train traction and braking calculation, which can be used to simulate the train running in the virtual reality system. It also introduces the realization process of the virtual simulation based on Direct3D.