Since the starting of Immersive technologies field a rapid and continues research done and linked strongly to different areas of immersive technologies. An immersive technology systematic literature review (SLR) is done in this research in variant settings: Tele-immersive, $3\mathbf{D}$, gaming, virtual reality, augmented reality, etc. To address the immersive technologies issues a wide range of articles had been studied ACM publications in the period 2008 - 2021 to cover the latest issues in immersive technologies. Based on exclusion and inclusion conditions, ninety-three studies were chosen for the final investigation. This SLR analyzed the information from the specified research, their hypothetical, challenges that had been address, limitations and future work of the studies. Therefore, this paper specifies the constraints of recent research and future domain in the field of immersive technologies.