A Constructive Approach for General Video Game Level Generation
- Resource Type
- Conference
- Authors
- Zafar, Adeel; Mujtaba, Hasan; Ashiq, Sohrab; Beg, Mirza Omer
- Source
- 2019 11th Computer Science and Electronic Engineering (CEEC) Electronic Engineering (CEEC), 2019 11th Computer Science and. :102-107 Sep, 2019
- Subject
- Communication, Networking and Broadcast Technologies
Components, Circuits, Devices and Systems
Computing and Processing
Photonics and Electrooptics
Power, Energy and Industry Applications
Robotics and Control Systems
Signal Processing and Analysis
Computer science
Games
Generators
Procedural Content Generation
Constructive Techniques
General Video Game Level Generation
- Language
General Video Game Level Generation provides a platform to develop level generators that work for general games within a certain domain. In this paper, we present our n-gram and constraint-based level generator. The generator generates levels based on the player logs. The aesthetics are handled by n-gram and playability is ensured by using precise constraints. The generated levels are also evaluated using relative performance profile and user study. The experimental results show that the generated levels are of adequate quality comparative to the levels generated by sample level generators.