The purpose of this study is to introduce activity for using educational purpose of Second Life based on the model for virtual field to support classroom teaching and teachers’ implementation of curriculum including experiential learning related to cultural assets, field trips, cross-cultural understanding and on the like. In virtual reality, teachers could set a time and place for all the students to meet, such as at a museum, cultural asset, or national treasure, and then plan other activities and discuss them together. For this, we have introduced an extended activity procedure for virtual field trips which focuses on experiential learning and activities to support classroom teaching and learning in second life based on the potential of virtual reality.