VR Serious Game for Learning the Computer Organisation and Architecture Course
- Resource Type
- Conference
- Authors
- Tan, Kai Hwee Alvin; Cai, Yiyu; Lokesh, Bheema Thiagarajan; Zhu, Yongqing; Su, Chengzhi; Cao, Qi
- Source
- 2023 3rd International Conference on Educational Technology (ICET) Educational Technology (ICET), 2023 3rd International Conference on. :1-6 Sep, 2023
- Subject
- Computing and Processing
Surveys
Visualization
Sieving
Games
Computer architecture
Task analysis
Robots
Virtual reality
serious game
learning efficiency
Computer Organisation and Architecture
- Language
Computer Organisation and Architecture is a core subject in Computing Science (CS) in Higher Education. Some topics in this subject are thought to be dry by students through traditional teaching, such as computer functions and interrupts, as students are unable to visualize these multiple-step procedures of how the CPU performs. This research aims to utilize the virtual reality (VR) serious game to help students learn better these topics and absorb abstract concepts or comprehend scenarios that would be difficult in a typical classroom setting. It also enables an engaging and motivating platform, achieving successful learning for CS students. The effectiveness of the designed VR serious game is evaluated with two groups of participants: control group and experiment group. The results reveal that the serious game is able to provide students with positive learning efficiency as well as an engaging and self-motivated experience. The research provides an effective way of teaching and learning modality of the Computer Organisation and Architecture subject for CS students.